sexta-feira, 26 de janeiro de 2018

Zombicide - house rules


ZOMBICIDE HOUSE RULES

CHARACTERS

PHIL: Starts with a Magnum .44 or Shotgun, depending on difficulty (Blue Level)
YURI: Starts with a Pistol (Blue Level)


COMBAT

Survivors die when receiving the third Wound card.

If your survivor dies, you may draft another character.


EQUIPMENT

* Starting equipment:
Pistol
Crowbar
Fire Axe
Urban Mace OR Pan
Night Stick
Claw Hammer


* The following cards are Pimpmobile weapons:

Evil Twins
Daisho
Desert Eagle
Golden AK-47
La Guillotine
Ma's Shotgun
Pa's Gun
Pink M4
SPAS Automatic Shotgun
Thompson Submachine-gun


* The following cards form the Police Car Search Deck:

Pistol
Shotgun
Flashlight
Plenty of Ammo (light)
Plenty of Ammo (heavy)
Water
Aaahh!
Cookies
Night Stick
Bulletproof Vest
Dog Companion (German Shepard)

Each police car in the game can be searched only once.


* Special equipment:
Concrete Saw - only used with Angry Zombies
Gas Mask - only used with Toxic Zombies
Flamethrower - only used when there are two or more Abominations in game


DRIVING

When attacking with the car, if the number of "1s" is higher than hits, the car stops
working - it crashes, runs out of gas, the air intake is clogged with zombie sludge, etc.

You never hit a survivor if there are no zombies in a given zone.

If the car enters a zone with an abomination, it stops.


ABOMINATIONS

Regular: Can destroy barriers using one action.

Angry: Can destroy doors just by moving through it.


SCALING DIFFICULTY

With less than 6 characters, use 1 + x/2 spawn points, where "x" is the number of
starting survivors.


SUGGESTED MISSION ORDER (from easiest to most difficult)

00, 10, A1, 02, 03, 06, 04, 08, 01, 05, 09